
Slivers: This deck has a bunch of issues. Sure, you can play a Child of Night on turn 2, but what are your long-term plans for that card? It just gets shut down by everything. Not only are there no creatures that want to attack on the first two turns, but there are no real rewards for trying. There aren’t any 2/1 intimidators for two. There aren’t any 2/1 fliers for two, and if there were Seacoast Drake would shut them down. Elvish Mystic is the only really threatening one-mana creature, and Predatory Sliver, which is just a Grizzly Bear most of the time, is the most aggressive two-mana creature. More often than not people don’t play creatures on the first two turns. Why is blue card draw so much better here than in any other set I can remember? I mean, I recognize that that just isn’t how these cards usually work-something really strange has to be going on to make me make a pick like that. In M14, I’m reasonably likely to take Divination over Serra Angel pack 1 pick 1. You probably play it, but you get it in the middle of the pack and cutting it is a serious consideration. In most sets, Divination is fine it’s basically a filler card. I’m going to try to bring that percentage down over the course of this article. I’m completely sure that Opportunity is the best uncommon, and I think at least 97% of you currently think more cards in the set are better than it is than I do. I’m not sure that it is, but I know it’s up there.

It’s entirely possible that Divination is the best common in M14. When this article goes up, I intend to specifically ask members of R&D to read it because I want to make sure that they understand what’s going on in this set so they can decide how much they want future sets to play like this. Well, I think M14 has a lot of serious lessons about understanding Magic, Limited, and set design in general. So why I am compelled to write an article about it? Real breakthrough, right? Nothing you couldn’t have figured out from about 280 characters worth of tweets if you follow me on Twitter. Great, so I think blue is the best color in M14. I tried it, but I wasn’t happy with the results. I still don’t see a reason to stop fighting for blue cards when I’m drafting though. People are fighting over blue a lot more now. Since then it’s become a little harder to win. Last week I started tweeting about how I was drafting blue, and a lot of players tweeted back at me to answer that they tried doing what I suggested and won their drafts. You see, it’s my opinion that M14 is a deeply unbalanced set and blue is just that much better. With M14, I’ve never been tempted to deviate from forcing blue except on a few occasions when it’s just completely cut or when I intentionally try something else just to make sure I’m not missing anything while accepting that I’m drafting suboptimally. I practice enough to try everything, and I try to remain flexible. The hard way is to learn everything the set has to offer and try to read the draft and end up in whatever archetype is most open by paying attention and following signals. The easy way is to learn an archetype or two, get settled into one early, and ride it through the draft.

My most owned cards are Scroll Thief (33), Essence Scatter (28), Claustrophobia (27), and Divination (26).īen Stark has written about the idea that there are two different schools of drafting, one which he calls the easy way and one which he calls the hard way. I have more copies each of Opportunity, Elixir of Immortality, and Staff of the Mind Magus than any red or black common. My numbers have been somewhat evened out because of Sealed events, but I currently own almost twice as many blue cards as cards of each of the other colors. I guess I’ve played a reasonable amount online-I have 33 Windreader Sphinx Avatars online, so I think that means I’ve played 33 total Magic Online Draft and Sealed events with M14. I had done exactly two physical drafts before it hit Magic Online. I didn’t attend the Prerelease or play during release weekend.
#Elixir of immortality m14 pro#
After that, when I’m preparing for a Pro Tour, I’ll spend the next two weeks drafting around one and a half times a day in person, with several Magic Online drafts thrown in once it comes online.įor M14, I did none of that. Then I’ll spend the entire release weekend drafting the set.

Ordinarily, I’ll play several events at a Prerelease and then draft several times during the following week before the set is released. Despite the fact that I’ve probably played less M14 than any real format in recent memory, I feel like I really get M14. I try not to write Limited articles unless I really have something to say-something deep that I feel like I understand in a way most readers won’t, something to offer.
